LIGHTLESS
Unity | August 2018 - Ongoing




Lightless is a puzzle - adventure game where you play as Lumi who is attempting to escape the darkness.
Lumi wakes up surrounded by darkness after a massive sinkhole occurs. Lost and anxious, they have to find their way out of this situation by exploring the mysterious chasm using whatever light sources they can find.
Lumi quickly discovers that there are monsters that dwell in the dark that are
attracted to light, forcing Lumi to strategize using both the light and the dark, as well as the environment to their advantage in order to trap and kill the monsters, all while trying to figure out a way out.
Lightless is currently in development and set to release in May 2019. All the current footage is from the pre-alpha version of the game.
Lightless was showcased at Magic Spell Studio's grand opening and will be showcased at GDC 2019.
ROLES
Lightless is a Masters Capstone project being worked on by 7 Game Design and Development Graduate Students, 2 Audio Composers and 2 Typographers. For my Master's thesis, I am researching into light-based puzzle design. On Lightless, I am working as the Producer, Lead Designer and Level Designer.
Game Producer:
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Using Agile methodology Created the project timeline and milestones and conducting standup meetings twice a week
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Assigning resources and created art, level design and development pipelines to reduce bottlenecks
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Leading the creation of milestone presentations and ensuring all game design and development processes are well-documented
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Ensuring all the project artifacts are updated frequently
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In charge of running playtests
Game Designer
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Leading design sessions to brainstorm features and mechanics.
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Researching into environment based puzzle design and light-based mechanics to design player, AI and tool behaviors.
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Created the design and development documents.
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Ensuring implementation of mechanics has the right game feel and all features match the unified design of for our game.
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Designing numerous modular puzzles to be integrated with the level
Level Designer
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Designed the 10 minutes verticle slide level used for pitching the game.
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Working with the level design team to create a captivating environment.
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Ensuring the level layout has good pacing and flow.
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Integrating puzzles in the level and populating the world to create a sense of mystery and danger to fit the game's theme of cautious exploration.
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Grayboxing the level segments in Maya and exporting to Unity

ABOUT ME
Hey! I am Sachit (Satch) Puri. I am a Game Producer and a Game Designer currently earning an accelerated BS/MS degree in Game Design and Development at Rochester Institute of Technology with a minor in Communication.
I grew up in India and moved to the suburbs of Philadelphia at the age of 14 and video games have always been a huge part of my life. I love playing all kinds of games, especially puzzle, FPS, and story-driven games.
As a designer, my goal is always to bring a captivating experience through creative game design, puzzle design, and level design.
As a producer, I always aim to be a facilitator and work with artists, developers, and designers to ensure the game development cycle goes as smoothly as possible and deadlines are met in a timely manner.
I use Agile methodology to make sure the process and progress of a game’s design, development and release actually happen. My experience as a generalist programmer, game designer, web developer, and UI/UX programmer help me be a be an efficient producer and see a project through to completion.
When I am not working on games or playing them, I love rock climbing, cooking, watching cinema, stand up comedy and listening to music.
Contact Me
Thanks so much for reviewing my portfolio. For questions about my skills and experience, or even if you just want to say hi, don’t hesitate to get in touch.