LIGHTLESS
Unity | August 2018 - Ongoing




Lightless is a puzzle - adventure game where you play as Lumi who is attempting to escape the darkness.
Lumi wakes up surrounded by darkness after a massive sinkhole occurs. Lost and anxious, they have to find their way out of this situation by exploring the mysterious chasm using whatever light sources they can find.
Lumi quickly discovers that there are monsters that dwell in the dark that are
attracted to light, forcing Lumi to strategize using both the light and the dark, as well as the environment to their advantage in order to trap and kill the monsters, all while trying to figure out a way out.
Lightless is currently in development and set to release in May 2019. All the current footage is from the pre-alpha version of the game.
Lightless was showcased at Magic Spell Studio's grand opening and will be showcased at GDC 2019.
ROLES
Lightless is a Masters Capstone project being worked on by 7 Game Design and Development Graduate Students, 2 Audio Composers and 2 Typographers. For my Master's thesis, I am researching into light-based puzzle design. On Lightless, I am working as the Producer, Lead Designer and Level Designer.
Game Producer:
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Using Agile methodology Created the project timeline and milestones and conducting standup meetings twice a week
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Assigning resources and created art, level design and development pipelines to reduce bottlenecks
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Leading the creation of milestone presentations and ensuring all game design and development processes are well-documented
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Ensuring all the project artifacts are updated frequently
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In charge of running playtests
Game Designer
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Leading design sessions to brainstorm features and mechanics.
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Researching into environment based puzzle design and light-based mechanics to design player, AI and tool behaviors.
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Created the design and development documents.
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Ensuring implementation of mechanics has the right game feel and all features match the unified design of for our game.
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Designing numerous modular puzzles to be integrated with the level
Level Designer
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Designed the 10 minutes verticle slide level used for pitching the game.
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Working with the level design team to create a captivating environment.
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Ensuring the level layout has good pacing and flow.
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Integrating puzzles in the level and populating the world to create a sense of mystery and danger to fit the game's theme of cautious exploration.
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Grayboxing the level segments in Maya and exporting to Unity
Unreal Engine 4 | Analog | Website | August 2017 - Ongoing
LOST & FOUND GAME SERIES
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context created by a Prof. Owen Gottlieb, Prof. Ian Schreiber and a team of faculty and students at the Initiative in Religion, Culture, and Policy at Magic Spell Studios.
The first game in the series is a strategy game called Lost & Found. In Lost & Found, players take on the role of villagers who must balance family needs with communal needs. They must balance cooperative actions even while addressing individual needs. The game emphasizes the pro-social aspects of religious legal systems including collaboration and cooperation.
The second game in the series, Lost & Found: Order in the Court – the Party Game is a fast-paced storytelling and judging game. Players compete to tell the best story about how a medieval legal ruling may have gotten to court in the first place. The game emphasizes legal reasoning.
Both games have been published through Magic Spell Studios and I am part of the team currently working on creating an expansion pack for Lost & Found - the Strategy game for both the analog and digital (prototype) versions.

RCP at Magic at RIT


RCP at Magic at RIT

RCP at Magic at RIT
ROLES
I am currently working for and being mentored by Prof. Owen Gottlieb Ph.D. as his Lead Graduate Assistant for ~ 2 years. On Lost & Found I focus on producing and project management, game development, and web development. I have presented Lost & Found with faculty at the Smithsonian American Art Museum and Boston Festival of Indie Games.
Game Producer:
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Working under Prof. Owen Gottlieb Ph.D. to help with the production of all 3 games for about 2 years.
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Tracked spending on Azure App Services, Cloud Storage and Virtual Machine used for our private repository.
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Led team meetings on a weekly basis and ensure all the art assets, card designs and features are implemented on time.
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Track and assign tasks to teammates using Trello
Game Developer:
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Worked to update Unreal codebase for the iOS version of Lost & Found from Unreal Engine 4.9.2 to Unreal Engine 4.21.2 using C++ and Blueprints
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Led the development team with debugging.
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Managing the game repository. Migrated project repository from Perforce (Git 1.6.02) to Gitlab (Git 2.19.1)
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Built and exported the game to iOS
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Working with the development team to build the expansion pack and digital prototype in Unreal Engine 4.21.1
Web Developer & Designer:
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Designed and built the website for the game series using bootstrap and JS
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In charge of updating game assets on the storefront pages and updating the website with news and accolades of the game.
ACCOLADES
It's exciting to work on a multi-award winning game series! I am currently working on an expansion pack for the game series. It’s an honor to be working on so many aspects of the newest game in the series and to help promote and teach the public about the whole series. Some of the awards the game series have won are:
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Inducted in the Strong Museum of Play
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Bronze Medal at the International Serious Play Awards
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Showcased at Smithsonian American Art Museum Arcade 2018
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Best non-digital game at the International Academic Conference on Meaningful Play 2018
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Featured in the Connected Learning Summit 2018
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Showcased as BostonFIG 2018
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Best non-digital game at the International Academic Conference on Meaningful Play 2018
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Featured in NASAGA 2018
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Featured in The Board Game Workshop Podcast
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Featured in Which Game First
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Featured in the Boston Hassle
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...and more