C++ | Unity | Unreal
Project Wall started as a text-based 5x5 grid A* algorithm made using C++. Using the initial A* algorithm, I created a dynamic 3D A* grid in Unity. I also worked on steering algorithms like steering and seeking. Took what I learned from the Unity project and created 3D A* algorithm, flocking and steering in Unreal using C++ and Blueprints. Also worked on influence maps to experiment with different steering behaviors.
Satch Puri (me) - Team Lead,Level Designer, Developer
Jeannettte Forbes - Developer
Clayton Scavone - Developer
Saurabh Bhuttan - Developer
Kenneth Holland - Developer, Level Designer