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Slime Spree

Unity/C#

Slime Spree is a local multiplayer base guarding game created in under 36 hours for the Microsoft Imagine Cup at RIT. Won 1st place for the best co-op category. 
The goal of the game is to protect the treasure from enemy slimes by shooting slime bullets from your body which make you smaller or by using the special moves.

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Role

Gameplay Programmer and Lead UI/UX Designer

  • Worked with a team of 5 to design and develop special attacks for the main characters.

  • Developed the UI, HUD and Sound Manager.

Tools Used

Unity 5.5 / C#

Visual Studio 2015

Trello

Photoshop CC

Autodesk Maya 2016

github

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