
LIGHTLESS
Unity | August 2018 - Ongoing




Lightless is a puzzle - adventure game where you play as Lumi who is attempting to escape the darkness.
Lumi wakes up surrounded by darkness after a massive sinkhole occurs. Lost and anxious, they have to find their way out of this situation by exploring the mysterious chasm using whatever light sources they can find.
Lumi quickly discovers that there are monsters that dwell in the dark that are
attracted to light, forcing Lumi to strategize using both the light and the dark, as well as the environment to their advantage in order to trap and kill the monsters, all while trying to figure out a way out.
Lightless is currently in development and set to release in May 2019. All the current footage is from the pre-alpha version of the game.
Lightless was showcased at Magic Spell Studio's grand opening and will be showcased at GDC 2019.
ROLES
Lightless is a Masters Capstone project being worked on by 7 Game Design and Development Graduate Students, 2 Audio Composers and 2 Typographers. For my Master's thesis, I am researching into light-based puzzle design. On Lightless, I am working as the Producer, Lead Designer and Level Designer.
Game Producer:
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Using Agile methodology Created the project timeline and milestones and conducting standup meetings twice a week
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Assigning resources and created art, level design and development pipelines to reduce bottlenecks
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Leading the creation of milestone presentations and ensuring all game design and development processes are well-documented
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Ensuring all the project artifacts are updated frequently
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In charge of running playtests
Game Designer
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Leading design sessions to brainstorm features and mechanics.
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Researching into environment based puzzle design and light-based mechanics to design player, AI and tool behaviors.
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Created the design and development documents.
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Ensuring implementation of mechanics has the right game feel and all features match the unified design of for our game.
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Designing numerous modular puzzles to be integrated with the level
Level Designer
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Designed the 10 minutes verticle slide level used for pitching the game.
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Working with the level design team to create a captivating environment.
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Ensuring the level layout has good pacing and flow.
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Integrating puzzles in the level and populating the world to create a sense of mystery and danger to fit the game's theme of cautious exploration.
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Grayboxing the level segments in Maya and exporting to Unity
ROSE
NodeJS | HTML/CSS | May 2018 - Ongoing
Project Rose is a cross-platform web app which uses a new innovative approach to using interactive media for healing and pain reduction. This is a collaboration project between faculty and students at Rochester Institute of Technology and the University of Washington.
This project is under an NDA so I can't go into the details about the project except that it uses proprietary audio and video cues to help users feel better and that we built an encrypted audio/video player using MPEG-Dash and HLS.
The prototype of the project has been built and gone through the first iteration of beta testing and currently being prepped for clinical testing with a small study group (40 - 60 people) for IRB (Institutional Review Board).
ROLES
This project was started by Dr. Owen Gottlieb, Dr. Laurence Sugarman, and Dr. Mark Jensen. I work on the project as the Producer, Lead Designer, and UI/UX Designer.
Producer
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Created the development timeline and milestones and scoped the project for MVP and prototype.
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Created and managed costs on Azure and Heroku for App Services, Storage Accounts, and Virtual Machines.
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Created cost analysis spreadsheets comparing various services offered in Azure and Heroku at different price points.
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Led migration from Azure to Heroku.​
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Led migration of project repository from Bitbucket to Gitlab on a private server.
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Created and managed tasks on a weekly basis using Trello.
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Inducted new team members on the project and went over all the features and requirements.
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Conducted requirements testing and helped set up the bug tracking system on Gitlab as well as creating user stories
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In charge of maintaining all the project artifacts
Lead Designer
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Designed the various back-end and front-end modules in the website and its functionality.
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Led a 3-day design retreat to gather requirements, design, and scope for the project.
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Designed the flow of the web app by creating UI and Process Flow diagrams.
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Designed functionality for the audio/video players.
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In charge of creating and maintaining the design and development documents.
UI/UI Designer
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Created the UI flow diagram for the project.
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Created desktop and mobile wireframes for every page and the video player.
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Helped the illustration team with designing the logo, icons, color palettes for the day and night modes and video player.
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Created and iterated on all the description text for all the modules, login etc.
TEAM
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Satch Puri (me) - Producer, Lead Designer, UI/UX Designer
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Dr. Owen Gottlieb - Executive Producer, Co-Creator
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Dr. Laurence Sugarman - Co-Creator
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Dr. Mark Jensen - Co-Creator
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Cody Van De Mark - Development Consultant
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Chris Egert - Development Consultant
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Stasha Blank - Developer​
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Irvin Do - Developer
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Christian Martin - Front - End Developer, Designer
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Brandon Rodriguez - Developer, Designer
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Colin Friday - Producer, QA, Designer
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Marina Bacino - Illustrator
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Katarina Tesmar - Illustrator
TECHNOLOGY USED








