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PROJECT WALL

C++ | Unity | Unreal

      Project Wall started as a text-based 5x5 grid A* algorithm made using C++. Using the initial A* algorithm, I created a dynamic 3D A* grid in Unity. I also worked on steering algorithms like steering and seeking. Took what I learned from the Unity project and created 3D A* algorithm, flocking and steering in Unreal using C++ and Blueprints. Also worked on influence maps to experiment with different steering behaviors. 

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TEAM

  • Satch Puri (me) - Team Lead,Level Designer, Developer

  • Jeannettte Forbes - Developer

  • Clayton Scavone - Developer

  • Saurabh Bhuttan - Developer

  • Kenneth Holland - Developer, Level Designer

TECHNOLOGY USED

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